Multiversus hands-on: Finally, a compelling Smash Bros. clone

Enlarge / Yes, we're as surprised by this game being good (at least in its closed alpha state) as you are. (credit: Warner Bros. Games)
Starting today, Warner Bros. Games is taking the formal veil off its worst-kept video game secret in years: Multiversus. When we saw the leaks about this upcoming free-to-play PC and console game, which stars various WB and Time Warner intellectual property in a cartoony, Smash Bros.-style arena fighter, we had our reservations. Was WB seriously trying to compete with Nintendo's biggest fighting game by pitting Arya Stark against... Shaggy from Scooby-Doo? Whose dream cartoon face-off is that?
A few days ago, WB invited us to go hands-on to see for ourselves what the game is like ahead of today's launch of a closed alpha test to address those kinds of questions and more. So far, we've come away impressed and surprised. In a world that didn't necessarily need another Smash Bros. clone, the devs at Player First Games have seemingly cracked the code—and made something that could neatly coexist with Nintendo's massive hit, if not surpass it. (Even better, at first blush, the F2P stuff seems tolerable!)
Less blocking, more cooperating

Just a normal, everyday mash-up of WB intellectual property. (credit: WB Games)
Most of the "arena fighter" genre basics, as established by Smash Bros., are accounted for in WB's latest fighting game. Instead of wearing down an energy bar à la Street Fighter, Multiversus players try to "ring out" their foes by racking up damage and setting up knockout blows. Movement is pretty Super Mario-like in terms of dashing and jumping between floating platforms, and players have a range of basic and special attacks that don't require complex joystick and button combos.
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from arstechnica.
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